Digital Well-being Archives • All Digital Enhancing digital skills across Europe Mon, 28 Jul 2025 08:43:14 +0000 en-US hourly 1 https://wordpress.org/?v=6.5.6 https://all-digital.org/wp-content/uploads/2017/04/favicon-150x150.png Digital Well-being Archives • All Digital 32 32 PERMA-DIGITAL: A Whole School Approach to Digital Well-being https://all-digital.org/projects/perma-digital-a-whole-school-approach-to-digital-well-being/?utm_source=rss&utm_medium=rss&utm_campaign=perma-digital-a-whole-school-approach-to-digital-well-being Tue, 06 May 2025 10:13:40 +0000 https://all-digital.org/?post_type=projects&p=26785 PROJECT DESCRIPTION AND OBJECTIVES:  The PERMA-DIGITAL: A Whole School Approach to Digital Well-being project aims to develop and implement a...

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PROJECT DESCRIPTION AND OBJECTIVES: 

The PERMA-DIGITAL: A Whole School Approach to Digital Well-being project aims to develop and implement a whole-school program for well-being in digital education, assessing its potential to become mainstream and scaled up through mixed methods research.

A large body of evidence from the WHO, and OECD show a declining well-being among adolescents and teachers, coupled with worsening school performance and teacher shortages.

 

Deteriorated well-being has been linked to digital technology misuse. As digital education becomes integral, ensuring digital well-being is a key EU priority.

 

 

KEY OBJECTIVES:

The consortium comprises the importance of integrating digital education at school and well-being and has therefore the capacity to deliver the core outputs as well as to support systemic impact and to leverage the main outcomes. For this reason, it brings the necessary expertise into achieving this objective by undertaking the following activities:

 

  1. Develop the PERMA-Digital framework, informed by Positive Psychology PERMA model, DigComp, LifeComp, and the SELFIE tool. The framework will focus on the purposeful integration of digital technologies to create positive learning experiences and the development of teachers’ and students’ competencies for digital well-being.
  2. Develop and implement teacher training and family resources, with action plans tested via a quasi-experimental research design.
  3. Evidence-based policies targeting school levels, initial teacher education, continuous professional development, and educational technology providers, for sustainable cross-sectoral actions.
  4. Increasing competencies and awareness, informing policy decision-making and strategic practice for a systemic whole-school approach to well-being in digital education.

 

 

TARGET GROUPS:

The activities of the ETHLAE project aim to involve several main target groups, directly or indirectly. The primary target groups are the following:

 

  1. Teacher Trainers/educators
  2. Teachers of upper primary and lower secondary level (10-14 years old)
  3. Students of upper primary and lower secondary level (10-14 years old)
  4. Key education stakeholders (policy makers, employees of educational authorities, inspectors, ministry of education staff, researchers)
  5. Educational technology developers and providers
  6. Family members (parents, guardians, caregivers)

 

 

PROJECT PARTNERS:

 

 

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MindGuard https://all-digital.org/projects/mindguard/?utm_source=rss&utm_medium=rss&utm_campaign=mindguard Wed, 26 Feb 2025 13:28:18 +0000 https://all-digital.org/?post_type=projects&p=26344 PROJECT DESCRIPTION AND OBJECTIVES: MindGuard with its participatory framework, VR platform and proposed training for mental health prevention and first...

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PROJECT DESCRIPTION AND OBJECTIVES:

MindGuard with its participatory framework, VR platform and proposed training for mental health prevention and first aid in higher education aims to revolutionize the way university students, faculty and staff learn about and engage with mental health issues.
By leveraging digital and immersive technology, we can empower students to become effective allies in supporting their peers’ mental wellbeing, ultimately creating a more inclusive and supportive campus community.

The Consortium will develop a Guide for university staff and educators to help them implement effective mental health first aid programs in their institutions, implement targeted training for faculty, staff and students and offer a VR platform with the training material. Dissemination activities, such as awareness campaigns, local workshops and a final conference in The

Netherlands will enhance the project’s impact.

RESULTS

• Increased awareness and understanding of mental health issues among higher education students
• Enhanced student skills and confidence in providing mental health first aid
• Improved support systems within educational institutions, leading to early intervention and better mental health outcomes for students
• Establish a peer-to-peer support networks within the higher education institution, connecting trained students who can provide immediate assistance in times of mental health crises

 

PROJECT PARTNERS:

  1. RIJKSUNIVERSITE IT GRONINGEN (RUG), Netherlands – Coordinator
  2. UNIVERSITY COLLEGE DUBLIN, NATIONAL UNIVERSITY OF IRELAND, DUBLIN (UCD)
  3. University of Nicosia (UNIC) – Cyprus
  4. CARDET360 – Greece
  5. NEOPHYTOS CH CHARALAMBOUS (INSTITUTE OF DEVELOPMENT LTD) – Cyprus
  6. ALL DIGITAL AISBL – Belgium

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